![]() ![]() The "YAAAAY"s sound sarcastic and mocking and the "WOOOOO"s have been replaced with "BOOOOOO"s. The Japanese theme retains the same melody, but it sounds much more metallic and much more panic than paradise. The clear blue sky has turned a dark purple, and the fresh water has been polluted, rivers of oil replacing it. The palmtrees have died off, machinery taking their place. What was once a cheery place has now become completely desolate in the bad future. However, even the most beautiful and vibrant of places can become ruined. The music sounds like a much calmer and quieter version of the Japanese present song, and is very innocent sounding. It wouldn't look out of place to have dinosaurs roaming around. When travelling to the past, this stage becomes almost prehistoric, feeling like an ancient jungle, and the sky turns a greenish colour. It sounds much calmer, but it still fits the general theme of the level and is also great to listen to. The music in the Japanese version fits this absolutely perfectly, with enthusiastic "WOO!"s and "YAAAY!"s, and is one of my favourite songs in the soundtrack. With its relaxing palm trees, bright visuals and it's overall cheery feel, it's like a perfect paradise. Palmtree Panic is like the perfect vacation spot. I prefer the Japanese song, because the US is creepy and doesn't really fit a Sonic game too well. Eggman's laugh at the start of the song is much more menacing as well. #SONIC CD SOUNDTRACK COVER MOVIE#The Japanese version, "Work That Sucker to Death" is fun and silly, and sounds like a dance party more than a boss battle, while the American version sounds straight from a horror movie and is straight up nightmare fuel. The two songs create a totally different atmosphere from each other. I'll also talk about the boss themes here. ![]() You want to run as far right as possible before Eggman appears, hit him from behind three times and he's done. This is one of the most simple boss fights in the entire series. It doesn't exactly get much points for originality, but it's still a fun level. There are a few gimmicks that make it different from Green Hill Zone, like loops that send you flying upwards, but other than that it really doesn't change much. Palmtree Panic plays very similar to Green Hill Zone, with high speed and loops and hills. In this zone, you will also briefly meet Amy Rose, Sonic's self-proclaimed number one fangirl, who follows him near the end of the second act. It's basically Green Hill Zone with a more tropical, cheery feel to it. The boss act of each zone will take place in either the good future or bad future depending on if you created a good future in both acts or not. You can also find and destroy a hologram of Metal Sonic torturing animals, but it's not required to create a good future. #SONIC CD SOUNDTRACK COVER GENERATOR#Unless you're going for the time stones, in order to get the good ending, you must travel to the past in each act of every zone, find the robotic generator and destroy it, which will create a good future for the act. Think of it as a reward for creating a good future. Everything is bright and happy, and nature and technology are in perfect balance. ![]() The good future is unlocked if you travel to the future once the robotic generator is destroyed. Overall, you want to avoid the bad future. Eggman has taken over the zone completely, the whole land sprawling with machines. If you travel to the future before destroying a robotic generator in the level, you'll end up in the Bad Future. After hitting one of these signs, you must build up speed, and if you're able to keep the momentum long enough, you'll travel in time to the era specified by the signpost. In each of the levels, there are signs that are marked Past or Future. Before I talk about the game's levels, I thought it was important to explain the game's central mechanic, time travel. ![]()
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